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- /*
- * Copyright (C) 1992, 1993, 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- /***************************************************************************
- *
- * @(#) - BZ - Multiplayer tank game - Sound support header.
- *
- * Chris Fouts - Silicon Graphics, Inc.
- * October, 1991
- **************************************************************************/
-
- #if !defined(BZSOUND_H)
-
- #define BZSOUND_H
-
- #define SFX_DROP_MINE 0
- #define SFX_PICK_UP_MINE 1
- #define SFX_EXPLOSION 2
- #define SFX_FIRE 3
- #define SFX_BUMP 4
- #define SFX_POP 5
- #define SFX_FLAG_GRABBED 6
- #define SFX_FLAG_WON 7
- #define SFX_FLAG_LOST 8
- #define SFX_PAUSE_REMINDER 9
- #define SFX_N_SOUNDS 10
-
- /* BEGIN PROTOTYPES bzsound.c */
- void end_sound( void ) ;
- void explosion_sfx( float x, float y, float heading ) ;
- int init_sound( void ) ;
- void set_volume( int level ) ;
- void sfx( int sound ) ;
- int toggle_sound( void ) ;
- int volume_change( int direction ) ;
- /* END PROTOTYPES bzsound.c */
-
- #endif /* !defined(BZSOUND_H) */
-